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Asked By | MEDBVLL |
Title,
I’m working on a voxel-based procedural generation system for my game, and while the chunk generation is on a separate thread, the callback to render is also executed by the same separate thread. From my perspective there doesn’t seem to be anything wrong with the generation, but maybe I’ve just been this lucky.
Is SurfaceTool thread-safe in Godot 4?
If it isn’t what should I expect to happen?