Hey,
so I tried to implement a trail for my platformer-character when dashing, but it doesnt work correctly. I was following a guide and used the following for the shader:
shadertype canvasitem;
uniform vec4 baseColor : source_color;
void fragment() {
vec4 texColor = texture(TEXTURE, UV);
COLOR.rgba = vec4(baseColor.r, baseColor.g, baseColor.b, texColor.a);
}
Note that I am using the Godot4 beta 10 while the guide was still working with godot 3...
Oh and i am applying the shader on a GPUParticles-Node if that is important.
I know this probably wont have to do anything with the shader, but its worth asking.
Thank you for any helpers in advance :)