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Asked By | Lempf |
Hello,
I have a screen size of (384, 216) and want to generate a pixelated image on it at runtime. (randomly generated pixel positions and colors)
So I found out I can either use draw_primitive() and / or an Images
set_pixel(), with handing this to an ImageTexture
and a Sprite
.
The latter sounds more natural as I want to set pixels of an image.
Is there any best practice for this, also performance wise?