0 votes

I want to have my character in my 2d game interact with other characters and then follow them to various locations. I have two questions with regards to this. For the characters not controlled by the player should I also use a kinematic body or should I use a rigid body.

Second, when moving the characters to follow to certain locations. Should I use predefined paths with path2d or should I make a navmesh. It is a tile based game so I want my characters to move at right angles when navigating.

Thanks in advance.

in Engine by (295 points)

1 Answer

0 votes
  1. use a kinematic , rigids are harder to control
  2. it depends, path2d is a predefined unique path, navmesh will find shortest way between points on the mesh, more complex than a path2d.
by (528 points)
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