Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Creative Geek |
Absolute beginner here, I want to detect if the player is colliding with a specific tilemap node in GDScript.
so that this won’t happen XD
I’ve seen that this could be achieved using an Area2D node as a parent of Tilemap, but I want to keep things to a minimum in the main scene, so I have a scene with the tile map and I have it instanced in the main scene, and so I could use it to paint the tiles directly in the main scene (I do this because it’s supposed to be a metroidvania demo)
Is there a way to achieve this? even using the trickiest of the trickiest code?