0 votes

I'm making a puzzle type game on a grid and I want to clamp the player kinematic body node to the grid but I can't figure out how to go about doing this as I would like to include jumping from square to square animations as well.

in Engine by (34 points)

What's the Godot version and is it 2D or 3D?

I know how to make the player stuck to a grid on 2D but don't know how to make animations between them so I can't help with that part of it.

1 Answer

0 votes

It's similar to how it work on 2D. You want to play an animation that takes one grid length in size and ignore player movement during that animation.

by (8,528 points)
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