I have the tree as:
This is the code:
var containerBox = get_node("HUD/HBoxContainer")
var scene = load("res://batMini.tscn")
for i in range(0, globals.lives):
newBatMini = scene.instance()
If I check the inspector, yes, all 3 (in this case) life indicators show up as direct children of the HBoxContainer, BUT they all appear to be showing up in the same physical place. Can anyone see why they're being generated in the same position?