0 votes


I've started to migrate a big project to godot 4, and I don't understand how to fix this error. I get it as soon as project is played, and it is repeated over and over, even when the preview is closed :

E 0:00:02:0860 versiongetshader: Condition "!version" is true.
Returning: RID() <C++ Source>
./servers/rendering/rendererrd/shaderrd.h:140 @ versiongetshader()

The error pointed to this GitHub line of script

What should I do?

Godot version 4.0-beta8_win64
in Engine by (188 points)

1 Answer

0 votes

Have you tried cleaning your .godot/shader_cache/ folder in the project root ?

by (56 points)

Yes I did, and nothing more happened, the error keeps printing every frame, even when I don't try my game (editor mode).

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