+1 vote

I have been wanting to test out how many clients my server can handle so I create nodes with their own MultiplayerAPI object. Then in my _process() method I poll the API.

I know that the poll method calls all the RPCs related to this node, but when I reach a max of ~75 players the players start to stutter on my clients screen, because the positions known to the server are not recent enough.

Are rpcs also sent via poll() and therefore when I have too many MultiPlayerAPIs calling poll() it affects the performance and also delays messages being sent?

Godot version 3.5.1
in Engine by (13 points)

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