Can someone please tell me what is wrong with this that i no longer move or jump when running the scene.

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By tyreman
extends CharacterBody3D

@export var SPEED = 5
@export var AIR_SPEED = 5
@export var SPRINT_SPEED = 5
@export var SPRINT_ACCEL = 0
@export var ACCEL_TIME = 0
@export var AIR_ACCEL_TIME = 0
@export var DEACCEL_TIME = 0
@export var AIR_DEACCEL_TIME = 0
@export var MOUSE_SENSITIVITY = 3
@export var SPRINT = false
@export var GRAVITY = 25
@export var JUMP_VELOCITY = 10

func _physics_process(delta):
	# Add the GRAVITY.
	velocity.y -= GRAVITY * delta
	
	# Handle Jump.
	if Input.is_action_pressed("ui_space") and is_on_floor():
		velocity.y = JUMP_VELOCITY
	
	# Handle SPRINT.
	if Input.is_action_pressed("ui_sprint"):
		SPRINT = true
	else:
		SPRINT = false
	
	# Get the input direction and handle the movement/deceleration.
	var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
	var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
	if direction:
		if is_on_floor():
			if SPRINT: #SPRINTING
				velocity.x = move_toward(velocity.x, direction.x * SPRINT_SPEED, SPRINT_ACCEL)
				velocity.z = move_toward(velocity.z, direction.z * SPRINT_SPEED, SPRINT_ACCEL)
			else: #WALKING
				velocity.x = move_toward(velocity.x, direction.x * SPEED, ACCEL_TIME)
				velocity.z = move_toward(velocity.z, direction.z * SPEED, ACCEL_TIME)
	if direction:
		if not is_on_floor(): #MOVING IN AIR
			velocity.x = move_toward(velocity.x, direction.x * AIR_SPEED, AIR_ACCEL_TIME)
			velocity.z = move_toward(velocity.z, direction.z * AIR_SPEED, AIR_ACCEL_TIME)
		else: #GROUND FRICTION
			velocity.x = move_toward(velocity.x, 0, DEACCEL_TIME)
			velocity.z = move_toward(velocity.z, 0, DEACCEL_TIME)
		if not is_on_floor(): #AIR RESISTANCE
			velocity.x = move_toward(velocity.x, 0, AIR_DEACCEL_TIME)
			velocity.z = move_toward(velocity.z, 0, AIR_DEACCEL_TIME)
			
	move_and_slide()

Use beta 7 if this started when you started using beta 8.

magicalogic | 2022-12-13 14:04

it just stopped working mid project I spent like an hour making sure I didn’t miss anything but the console was empty.

tyreman | 2022-12-13 15:44

I’ve formatted your posted code for the forum to make it easier to read. Please try to do that in future posts (using the { } button in the forums editor toolbar).

jgodfrey | 2022-12-13 20:41

:bust_in_silhouette: Reply From: tyreman

update: idk what was wrong so moral of the story is just redo it instead of making it a big deal… after all it should be fun if the whole point is to do it for fun.