Basically the title. I am trying to make a simple Plinko game where you drop a ball that bounces on pegs until it reaches the bottom of the screen, into several buckets with different point awards. It says in the documentation to use integrateforces, but this does not allow me to continuously move the RigidBody2D (Ball). Moreover, when I try to change the gravity_scale = 1 again to make the ball fall, it does not work.