+1 vote

I can't find access to blend_shapes from mesh itself. It seems .mesh only has blend_shape_mode as property ? While blend_shape itself exists only within MeshInstance ??
I tried mesh.set("blend_shapes/nameShapeHere", value)but it doesn't work, yet no error comes.
I want to set it for my Multimesh instances, is there no way ??

Godot version 3.5
in Engine by (7,925 points)

as far as I understand, this should work:

yourInstance.multimesh.mesh.set("blend_shapes/nameShapeHere", value)

maybe show us some more of your code / setup?

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