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I have a Tilemap with a hex grid, and a tile which is a 200x200px white circle. The circle does not take the entire resolution of the image because I want it to (otherwise tiles would overlap and I don't want that).

However, when I put it onto the Tileset, the tile region takes up the non-transparent contents of the image, like so:

enter image description here

I want the orange hexagon to fit in with the size of the image, not the contents, like in the red hexagon:

enter image description here

Can I do this? How?

Godot version v4.0.beta7.mono.official [0bb1e89fb]
in Engine by (54 points)

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