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Asked By
9BitStrider
How would be the best way to go about limiting my game’s color palette to the NES one? I did this with an earlier build, but was curious to see if there was another way.
Completely unrelated this is the only thing i hate about Godot.
No uniform arrays in shaders
Wakatta | 2022-12-05 15:30
@Wakatta - I don’t have much shader experience, but doesn’t this provide the support you mention?
jgodfrey | 2022-12-05 15:38
I’ll give that a try to clean up the code a bit. I’m just curious if there’s a way to limit the overall color palette of my game to the colors in the image above. Is there a way to check color range compared to X color?
Step 3: In shader params, add your palette texture. It should have all the colors in one row. I tried downloading palettes from lospec in 1x png format, works well. Set filtering off from import settings!