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Asked By
Allen_Monzon
I just want to build an Enemy AI that has patrolling in the road that build in tile map.
Is there anyway to use navigation2D to get what I desired to this in this tank. I am newbie
Maybe there is a way to do this without using the “Navigation2D” node.
If it will follow you when you approach the enemy:
-Maybe you can add the enemy to a “Path2D” node and remove the enemy from the “Path2D” node when they enter the enemy’s area.
I opened a trial project. I think he’ll manage. You can change this: