0 votes

I'm making a view-model for my 3D game, and when I turn Mesh/Geometry/Cast-Shadows off to make it not cast shadows on the ground, it makes the model look worse because it stopped casting shadows on itself.

Also I want the view-model to be in the same world as everything else, so that shadows from the level can still cast on it

Godot version 4.0beta6
in Engine by (30 points)
edited by

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