I wanted to test out the new features of 3.0 but I noticed that it is very laggy and slow, but somewhat interactable. I know that this is very early since its in Alpha to delve into 3.0 but I was wondering if this debug error is the culprit of the lag:
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Error ID: 1282 Severity: High Message: Error has been generated.
GL error GL_INVALID_OPERATION in DisableVertexAttribArray: (ID: 3860911800) Generic error At: drivers/gles3/rasterizer_gles3.cpp:123
Nothing serious, but wanted to give 3.0 a try if it wasn't for this bug...