I made a game that I want to release on Android.
In my game, I have a Control node that listens for the
var mouse_inside = false
connect("mouse_entered", self, "_on_mouse_entered")
connect("mouise_exited", self, "_on_mouse_exited")
if event is InputEventMouseButton:
if event.pressed \
and event.button_index == BUTTON_LEFT \
self.mouse_inside = true
self.mouse_inside = false
On Android this code behaves very strangely. When I tap the Control, I receive the
mouse_entered signal. When I tap it again, I receive the
Why is this the case? Is there some setting related to this?
I am using Godot v3.5.1 Non-C#