0 votes

On declaring a Poolvector2array in Gdscript(Godot 4) , the compiler gives the following error:

Poolvector2array not found in base self

CODE:

extends Node
#var arrayPloy = PoolVector2Array() #Try1




func _ready():
#var arrayPloy = [PoolVector2Array()]  #Try2
#var poly = arrayPloy[0]
    pass



func _process(_delta):
  var arrayPloy =PoolVector2Array([Vector2(0, 0)])  #Try3
Godot version godot 4
in Engine by (51 points)
edited by

1 Answer

0 votes

I think you are looking for

var arrayPloy = PackedVector2Array()
by (1,083 points)
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