0 votes

I'm trying to create a camera interpolation script that can smooth between multiple camera angles (camera angles are Node3Ds I placed in the scene)

I'm noticing that the rotations for objects NOT IN THE SAME PARENT get seemingly random results.

    temp = Transform;
    temp.basis = new Basis(startPos.Transform.basis.GetRotationQuaternion().Normalized().Slerp(endNode.Basis.GetRotationQuaternion().Normalized(), t));
    Transform = temp;

How can I globally lerp a rotation?

Godot version v4.0.beta5.mono
in Engine by (67 points)

1 Answer

0 votes

I suggest you look at the camera script in this simple addon. It shows very well how to interpolate rotation and also position of a camera in 3d space.

Just extract it and look for the camera script. You can also just use the addon as is if that's what you are looking for.

by (2,017 points)
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