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Asked By | JJones19 |
How can I detect when gpu particles collide with a GPUparticlesCollisionHeightField3D?
For instance, I’d like to:
-Count how many particles have collided with the heightfield
-Measure the net momentum that was transferred to the heightfield
-Detect where the particle hit the heightfield
Are there any properties I could use in a script that would accomplish this in Godot 4?