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Asked By | gboi |
Hello,
I am facing the following issue:
The idea is that when a player enters a region the name of that area shows up
- I have a ParallaxLayer where I put Area2D regions
- (I enabled collisions in Debug mode so I can see where they are)
- The area entered event triggered randomly (so the player doesn’t even have to be inside the area)
I think I may need to set properties on ParallaxLayer but I don’t know what. Even if the Motion/Scale set to 1 it doesn’t work the way I expect.
I have to use ParallaxLayer because the area should move along with the background in order to create the effect that the player actually in the area
I would be happy to hear other ideas as well to solve this problem
Can you share your code? I tried to replicate this and I couldn’t.
exuin | 2022-11-24 16:25
Sure, I share a minimal repro.
This is happening when I enable the camera.
- First run the project without enabling the camera, everything is good (of course parallax layers are pointless without a camera).
- Enable Visible Collision Shapes in debug
- Now enable the camera by ticking the “current”
Place the area2D objects to the following positions:
(375, 172) and (645, 174) → run the project. You will notice 2 log outputs before the player actually hits the areas
Repro repo: GitHub - Vulcaine/godot_parallax_collision_repro
gboi | 2022-11-24 17:22