0 votes

CollisionShapes seem to have both an transform and an Extents.

Extents are used for collisions, ok great. The transform size on the other hand, what does it do for CollisionShapes?
Is the CollisionShape's tranform box used for anything? Does its size ever matter?

Godot version v3.5.1.stable
in Engine by (23 points)

1 Answer

0 votes

I haven't tested it, but the transform sets the position, rotation and scale of the collisionshape. Obviously scale would affect the size.

by (1,053 points)
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