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When I overlay a LightOccluder2D on my sprite it prevents any light from entering the object and interacting with the normal map. Sprite and light have blend modes of "Mix" occluder has "Add", but I've tried different variations with all of them.

normal mapped shadow caster

in Engine by (670 points)
edited by

1 Answer

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Best answer

https://github.com/godotengine/godot/issues/8468#issuecomment-295804875

Setting "Cull mode" to "Clockwise" in the OccluderPolygon2D fixed this issue

by (670 points)
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