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When I overlay a LightOccluder2D on my sprite it prevents any light from entering the object and interacting with the normal map. Sprite and light have blend modes of "Mix" occluder has "Add", but I've tried different variations with all of them.

normal mapped shadow caster

asked Apr 20, 2017 in Engine by jarlowrey (604 points)
edited Apr 20, 2017 by jarlowrey

1 Answer

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Best answer

https://github.com/godotengine/godot/issues/8468#issuecomment-295804875

Setting "Cull mode" to "Clockwise" in the OccluderPolygon2D fixed this issue

answered Apr 20, 2017 by jarlowrey (604 points)
selected May 4, 2017 by jarlowrey
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