My game wont show on the xbox

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:bust_in_silhouette: Asked By Dudedude123

I set up the visual studio UWP project to run on the xbox

<?xml version="1.0" encoding="utf-8"?>

<Package
  xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
  xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
  xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
  xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3"
  IgnorableNamespaces="uap mp uap3">

  <Identity
    Name="70a44cb7-b604-4ff4-86ff-22d793c436fe"
    Publisher="CN="
    Version="1.0.0.0" />

  <mp:PhoneIdentity PhoneProductId="70a44cb7-b604-4ff4-86ff-22d793c436fe" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>

  <Properties>
    <DisplayName></DisplayName>
    <PublisherDisplayName></PublisherDisplayName>
    <Logo>Assets\StoreLogo.png</Logo>
  </Properties>

  <Resources>
    <Resource Language="x-generate"/>
  </Resources>

  <Applications>
<Application Id="App"
  Executable="godot.uwp.exe"
  EntryPoint="GodotUWP.App">
  <uap:VisualElements
    DisplayName=""
    Square150x150Logo="Assets\Square150x150Logo.png"
    Square44x44Logo="Assets\Square44x44Logo.png"
    Description=" "
    BackgroundColor="transparent">
    <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
    <uap:SplashScreen Image="Assets\SplashScreen.png" />
    <uap:InitialRotationPreference>
      <uap:Rotation Preference="landscape"/>
      <uap:Rotation Preference="landscapeFlipped"/></uap:InitialRotationPreference>
  </uap:VisualElements>
</Application>
    </Applications>

  <Dependencies>
    <TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
    <uap3:MainPackageDependency Name="MainPackageIdentityName" />
  </Dependencies>

</Package>

Yet it wont run

Is it technically possible to run a Godot app on an XBox?

SteveSmith | 2022-11-23 08:32

If it can run on UWP, it can run on xbox

Dudedude123 | 2022-11-23 23:38