0 votes

My background sprite is a child of my camera2d and the camera has smoothing enabled, why does the background sprite lag behind the camera and stick with the player instead?

Godot version 3.5.1
in Engine by (34 points)
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1 Answer

+1 vote
Best answer

This depends on your implementation; If you want to draw UI consider using a new CanvasLayer this would plant the UI on the screen in a fixed position.

by (136 points)
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Sorry but I actually figured it out by finding CanvasLayer before your answer, and it doesn't have to do with UI but thanks anyway.

Cool! Sounded like a UI problem to me; hopefully it helps someone eventually

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