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Asked By | Nonken |
So i got this shader from a youtube video and it worked perfectly with colorrects but not so much with tilemaps.
Heres the shader:
shader_type canvas_item;
uniform vec4 old_color:hint_color;
uniform vec4 new_color:hint_color;
void fragment() {
vec4 current_pixel = texture(TEXTURE, UV);
if (current_pixel == old_color)
COLOR = new_color;
else
COLOR = current_pixel;
}
You input the original color of the texture in the old_color vec4 and input the modified color in the new_color vec4.
Im completely new to shaders and dont understand anything of whats going on in this code so please excuse me if its something obvious.