Is there a way to solve jitter when using animations from sprite sheets (made for 1080p) imported with mipmaps?

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:bust_in_silhouette: Asked By cemetery_fox

I’ve been working on a 2D game in which out sprites were made with 1080p in mind but we’d like the game also to be playable and look good on lower resolutions as well. So I imported the sprites with the mipmaps flag on and pretty much everything looked alright. But on closer inspection, I noticed that the idle animations had a jitter, and only some of them. I tried reimporting the sprite sheet without mipmaps and the jitter was gone but the sprite quality is pretty bad on lower resolutions.

This is how it looks with mipmaps:

And without:

If I turn off the animation there’s no jitter, so jitter is coming from it and this might just be a limitation but I was wondering if anyone knows a solution for this cause I couldn’t find any when searching online. I’m open to giving more information if needed.