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Asked By | cemetery_fox |
I’ve been working on a 2D game in which out sprites were made with 1080p in mind but we’d like the game also to be playable and look good on lower resolutions as well. So I imported the sprites with the mipmaps flag on and pretty much everything looked alright. But on closer inspection, I noticed that the idle animations had a jitter, and only some of them. I tried reimporting the sprite sheet without mipmaps and the jitter was gone but the sprite quality is pretty bad on lower resolutions.
This is how it looks with mipmaps:
And without:
If I turn off the animation there’s no jitter, so jitter is coming from it and this might just be a limitation but I was wondering if anyone knows a solution for this cause I couldn’t find any when searching online. I’m open to giving more information if needed.