I'm currently converting a setup I had in Unity to Godot. And using the BlendSpace2D I've noticed that it doesn't transition values applied to it. Meaning if
x is -1 and I set it to 1, the character snaps to the animation at x=1, instead of smoothly transitioning to it.
Is there a way to enable smoothing that transition? I can obviously manually smooth the values I'm sending in, but I'm hoping this can all be handled in the AnimationTree, as it controls smoothing in other places.