TileMaps not picking correct tile variation

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:bust_in_silhouette: Asked By TinkerWorX

I’m trying to use the TileMaps feature (using Match Corners and Sides), and I’m getting the following output.

Examples

I would expect it to pick different variations in the two scenarios. I have the following in my tileset.

Expected
Current

I’d expect it to pick the bottom one for the left side and the top one for the ones on the right.

Am I doing something wrong, or is this how TileMaps are expected to work?
If so, is there a different solution for getting this type over overlapped tiles?