Look at these models from "For the King" game.
It is the shading that makes these low poly so emphasized and beautiful. Light seems to behave intensive on those faces, exposing even smallest diferences in faces NORMALs.
Does anyone know how can this this effect be achieved in Godot ?
Is it about light source and its settings ?
Or is it about camera and its environment ?
Or Do I have to meddle with
light() function of custom shader material??
I can't even get close to this, light energy hides my polygons if anything