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I just want to know is it possible to save whether using resource or .store_var() or config (which I never use) to save nested object. Like object has dictionary property of the another object.

Godot version 3.5.1
in Engine by (61 points)

1 Answer

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Best answer

Solved in the init function I must do this. func init(constext:string="", cons_type:string="")

by (61 points)
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