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https://github.com/celestialaxis/Project-Godot

In project 014 I manage to save the whole object in array of custom object and load it as normal thing. But Project _004 I can't seems to figure out what's the difference all the code is roughly the same and the method for saving the same too.

The error in project _004 is the null instance something-something..

I want to make separate test case for the question so that the reader can easy see the question. But the 014 is where I experiment with .store_var() function and it's functioning great, and I try different method to save and ended up with saving recording sample of mic.

Godot version 3.5.1
in Engine by (61 points)

1 Answer

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Best answer

Solved in the init function I must do this. func init(constext:string="", cons_type:string="")

by (61 points)
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