Rendering problems caused by too many PointLight2D nodes

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:bust_in_silhouette: Asked By Fantety

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This happens when the PointLight2D nodes are increased to a certain number. This phenomenon disappears when you zoom in to the editor screen at a certain point. But this phenomenon still exists at runtime. Is this a bug? How to solve it? It seems to have something to do with tilemap. Elements that are not in tilemap still seem to be affected by the light.