0 votes

refer article from Hairibar.Ragdoll page 18.

here is my code

k=angular_stiffness/(delta*delta)
k=get_inverse_inertia_tensor()*k
d=?
move_to=rotation_to(basis,target_transf.basis) #move_to is quaternion
target_vel=rotation_to(target_pre_transf.basis,target_transf.basis)/delta
var vel_diff=target_vel-get_angular_velocity()
force=k*move_to+d*vel_diff
apply_torque(force) 

my confuse is how to use inverseinertiatensor. and how to calc k,d ?

Godot version master
in Engine by (36 points)
edited by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.