0 votes

refer article from Hairibar.Ragdoll page 18.

here is my code

move_to=rotation_to(basis,target_transf.basis) #move_to is quaternion
var vel_diff=target_vel-get_angular_velocity()

my confuse is how to use inverseinertiatensor. and how to calc k,d ?

Godot version master
in Engine by (36 points)
edited by

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