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I've put occluders on each wall tile in the tilemap. The player has a light2d node and it's what's causing this issue. I've tried messing around with light masks and some settings but to no avail. Please help.

Godot version 3.5.1 stable
in Engine by (81 points)

1 Answer

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Best answer

Nevermind. I activated Ysort on the tilemap and weirdly enough it completely fixed the problem.

by (81 points)
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