0 votes

extends Area2D
var speed = 3
var move = Vector2(0,0)
var look_vec = Vector2(0,0)
var player = null

func ready():
vec = player.position - global_position

func physicsprocess(delta):
move = Vector2(0,0)

move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move
Godot version Godot 3.0
in Engine by (12 points)

1 Answer

+1 vote

You have player = null on line 5, so player.position fails with the error message in the title.

by (21,973 points)
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