extends Area2D
var speed = 3
var move = Vector2(0,0)
var look_vec = Vector2(0,0)
var player = null
func ready():
lookvec = player.position - global_position
func physicsprocess(delta):
move = Vector2(0,0)
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move