0 votes

The problem can be viewed here:
https://www.youtube.com/watch?v=MeZ6z5mLkIE

In the script, all I am doing is instancing the sword (Plunger) when the player hits a key.

Any ideas as to why this is happening?

in Engine by (18 points)

2 Answers

0 votes

go to the project settings click on run and activate the low processor mode maybe this can solve the problem.

by (286 points)

Unfortunately that did not change the issue.

0 votes

Look at your game's frame rate. If it remains static (e.g., 60fps), then your code is incorrectly changing the speed of your animation. If the framerate drops, then the spawning of the sword is probably causing lag. I recommend preloading and instancing the sword if that ends up being the case and see if the game still lags

by (518 points)

Frame rate seemed fine, but preloading and instancing the sword did the trick! Thanks!

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.