0 votes

Let me explain myself, I have this function:

func game_over() -> void:
    var tween : Tween = get_tree().create_tween().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
    tween.tween_property(self, "transform:basis", look_enemy, 1.0)

And the function does what it has to do, but it does not make the interpolation process between the 2 values, but it goes from the initial value to the final value in the indicated time without making that interpolation or tween between those 2 indicated values.

Let's say, it is not because it must use the tween.kill() before because it does what it has to do, but it does not interpolate.

Godot version 4.0 Beta 3
in Engine by (17 points)

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