How can I create 4 different RigidBodys that follow a KinematicBody which is the Player

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:bust_in_silhouette: Asked By !PhoenixFlare!

How can I create a player that is a KinematicBody2D with 4 different parts which are in an array that are also RigidBody2Ds that each follows a specific offsets of the player that are Area2Ds using RemoteTransform2Ds to follow the player and if a part is damaged that part will stop following the player and if you click on a part that is not following an Area2D of the player and drag with your mouse to an Area2D than that part will follow the player and if you right click on a part that is following the player than it will stop following the player

What are you stuck on exactly? You seem to know what to do.

exuin | 2022-11-07 23:56

I already given up on that project it would of been to difficult
because I would have to manage multiple different pieces.
Also my school grades has started to go down so I can’t focus on
Godot projects. Thanks for least commenting on my question tho
have a good day and a good night.

!PhoenixFlare! | 2022-11-08 11:45