GUI structure to create tools?

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:bust_in_silhouette: Asked By Robster
:warning: Old Version Published before Godot 3 was released.

Hi all,

I’m trying to make an interface for some tools for my next project.

I want to have a split panel (vertical) with properties on the right and the main interface on the left. I want to resize the window and have the panels on the right stick to the right, the ones on the left stretch to meet the right ones. Standard behavior stuff.

I’ve just spent (checks time) about 2 hours and am absolutely nowhere. I just can’t figure out what structure I’m meant to use.

Is there anyone who’s made anything with the Control nodes that has a pretty good idea of what to do?

I’d REALLY appreciate some simple guidance like:

  • Container
    – VSplitContainer
    — etc etc?

I’m really stumped. Maybe I’ve spent too long on this. Any nod in the right direction would be appreciated.