How to make a fall of map in Godot3D ?

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:bust_in_silhouette: Asked By Yahia

I maked a 3D procedural terrain generation, but it need to generate a fall of it to be smoother…
like this video but in Godot:

can anyone tell me how?

You did not provide enough information and answered your own question.

Is your code using a Gridmap? Textures? Immediate Geometry?, MeshInstances?, Shaders?

Wakatta | 2022-10-29 15:53