Can you explicitly tell the engine which translation file to use from script/code?

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:bust_in_silhouette: Asked By Deith

The engine will use multiple translation files no problem, but you still need to use unique keys across all the files which is not ideal. So maybe there’s a way to tell the engine which file actually use to find translation for specified key? For example if I have separate file for each NPC dialogue:

Bob.csv:
TEXT01
TEXT02
TEXT03

Jim.csv:

TEXT01
TEXT02
TEXT03

The engine will always use Bob.csv translations. And I’d want to tell the engine “use Jim.csv translations instead”

:bust_in_silhouette: Reply From: RuKeN

I not yet touched the Godot translations but in other software, translatable strings all always placed in the same file and there there is a translation file for each language