+2 votes

The engine will use multiple translation files no problem, but you still need to use unique keys across all the files which is not ideal. So maybe there's a way to tell the engine which file actually use to find translation for specified key? For example if I have separate file for each NPC dialogue:

Bob.csv:
TEXT01
TEXT02
TEXT03

Jim.csv:

TEXT01
TEXT02
TEXT03

The engine will always use Bob.csv translations. And I'd want to tell the engine "use Jim.csv translations instead"

Godot version 3.5.1.stable
in Engine by (62 points)

1 Answer

0 votes

I not yet touched the Godot translations but in other software, translatable strings all always placed in the same file and there there is a translation file for each language

by (83 points)
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