0 votes

I have a 3D object with many Area Nodes with each having a Collision Shape as a child.
When I click in the area and trigger an input_event. How do I get the Collision Shape Node that is the child of the Area node i clicked on, so that I could add a child to it?

Godot version V3.5.1
in Engine by (12 points)

1 Answer

0 votes

If the CollisionShape is the only child:

area.get_child(0)

If not:

area.get_node("path")

You could also set a variable for the CollisionShape in your Area script:

onready var collision_shape = $CollisionShape

...and then you could just use area.collision_shape when you need to get the child.

by (92 points)
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