Hey, im new to Godot and im trying to make an Enemy that chases the player.
My problem is, that the enemy just flies to the top left corner.
extends KinematicBody2D
var direction = Vector2.ZERO
onready var Spieler = get_node("/root/World/Spieler")
var Speed = 60
func _physics_process(delta):
var to_player = ($"../Spieler".position-position).normalized()
direction = to_player * Speed
move_and_collide(direction * delta)