animplayer not working when using look_at()

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:bust_in_silhouette: Asked By theMX89
extends Sprite3D

func _process(_delta):
	var camera_pos = get_viewport().get_camera().global_transform.origin
	camera_pos.y = 0
	look_at(camera_pos, Vector3(0,1,0))

this is the script im using. it basically makes the sprite3d look at the players camera.
my problem is that im using an animationplayer to rotate the sprite at the same time.
the animation isnt playing though, and its really confusing.