Issues with compiling for iOS

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:bust_in_silhouette: Asked By jeff
:warning: Old Version Published before Godot 3 was released.

Following the official guide for exporting to iOS, I’ve been able to compile the project successfully in Xcode. However, when trying to run the build, I received the following error message:

iPhone 7 Plus cannot run godot_opt.iphone.

godot_opt.iphone does not have an architecture that iPhone7 can execute.

Can anyone please advise as to what’s going on here? (I receive the same error message for other targets as well).

I was using the previous stable version of Godot, 2.1.2, along with the proper templates and received this error. I’ve since updated to Godot 2.1.3 with the proper templates, and am continuing to receive the error.

I am using Xcode 8.3.1.

Thanks so much.

:bust_in_silhouette: Reply From: ludosar

Godot for Mac is not compiled to be able to use the simulator, you have to test your project on a real device.

If you want to use the simulator for Godot, you have to compile it.
https://forum.godotengine.org/2331/can-you-run-a-godot-app-in-xcode-ios-simulator

Got it, thanks.

jeff | 2017-04-14 21:43