How do I detect the zoom from a Camera2D as a Sprite2D/Node2D?

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:bust_in_silhouette: Asked By SafetySkull

I’m trying to implement a level of detail system for my 2D sprites but to do that I have to know how big the sprite is onscreen / what the zoom level of my Camera2D is.

Is there a way for a Sprite2D/Node2D to get that information? Or will I have to emit a signal from the Camera2D?