Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Wormerer |
I have a question about exporting typed arrays in GDExtension. What I want is to achieve in C++ is something along the lines of
@export var textures: Array[Texture]
or even
@export var my_elems: Array[MyBaseClassWithPossibleChildClasses]
I need to export it I think in _bind_methods()
function, and the export requires providing the correct godot::PropertyInfo
. I can’t figure out which parameters to use to export a typed array. Also, I want to use reference to an object which can be a different subclass of a base class.
More specific example: base class UserController
, and descendants PlayerController
, AiController
, ReplayController
etc. And the list of all possible controllers:
@export var controllers: Array[UserController]
which can contain any number of PlayerController
, AiController
, ReplayController
instances.
It’s not the only case, there are other cases like that.
All the classes I want to be exported are derived from Resource
class.
Is it possible to implement in Godot 4.0 beta 2? If not directly, are there any workarounds for this?
I am trying to do this currently, did you ever figure it out?
DaZel77 | 2023-03-22 19:38